![]() In a 2013 interview with Eurogamer, Avelone said Obsidian was given roughly 14 months from start to finish for KOTOR 2. Among the founders was Chris Avelone, who’d work as lead designer on Obsidian's very first project, KOTOR 2. Obsidian was founded by ex-members of Black Isle Studios, the developer behind the original Fallout games. Despite what it does well, KOTOR 2 was notorious for feeling unfinished, with an ending that felt abrupt and that it almost negated choices you’d made across the experience. To this day it’s one of the only pieces of Star Wars media that explores the moral grey between the light and dark sides of the force. It’s easy to see how it might feel like a glorified expansion pack, but KOTOR 2 really did make a variety of improvements in terms of both gameplay and story. The only way KOTOR 2 could release one year after the original was by re-using a wealth of assets from BioWare’s last game. ![]() KOTOR 2 only had a roughly 14-month development cycle, nearly half the time of the original game. ![]()
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